Notices:
Currently hosting a Minecraft: Create Aeronautics server. Download the .mrpack
datapack-primer - 2026-07-27 13:52:39 -0400 This is a introduction to the tools and workflows I use to develop Minecraft datapacks. Some Youtubers that make tutorials/feature showcases: Settings & Commands: pesto chicken caprese sandwich - 2026-07-10 19:00:26 -0400 Recipe uses 4 french baguettes and serves 24. Ingredients: Pesto Ingredients: Instructions: Disclaimer: I’ve toyed around with the ingredient quantities as I had extra chicken,
mozzarella, and tomatoes the last time. I have a tendency to use all the
ingredients at my disposal to make a meal, which sort of explains why the pesto
is pine nut heavy. I find it much simpler to work this way and joke that it
mirrors just-in-time
manufacturing techniques. In the example of the pine nuts, I value using all
of the pine nuts and feeding everyone over having pine nuts leftover and having
the perfect flavor balance for the pesto. This also frees me from carrying a
large inventory and concerning myself with food spoiling. If there is leftover
food, it is already cooked and ready to be eaten immediately. The trade
off for this approach is that I always must go to the grocery store beforehand
and there is little room for error while cooking.Featured Blog Post:
Link Description wiki Documentation for datapacks mcmeta Misode’s repository has all of the vanilla game assets. Textures, UI masks, item sprites, worldgen JSON, loot tables, It’s all here JSON generators Misode’s web app that uses form inputs to generate JSON you can then export into your datapack. I use this for everything tbh mcstacker MCSTACKER is the other generator. Instead of JSON, this does minecraft commands. I often use it for \data,\summon,and \scoreboard commands vanilla tweaks To begin a new datapack, I’ll usually just download a similar one from Vanilla Tweaks to get the proper directory structure and then overwrite everything blockbench Webapp to make minecraft textures, models, and animations optifine CEM Custom Entity Models are not supported by default and require optifine to work properly CEM models and documentation vanilla models and documentation. Nice integration with blockbench Featured Recipe: